Hi all,

I have created an animation at 25fps and I'm succesfully loading and
playing the animation inside openscenegraph in loop mode. (Set up everything
correctly with animation paths and the appropriate callbacks)
I want to add some functionality to my program that requires the frame
number of the current frame of the animation being played. (or the best
guess possible since it might be inbetween two control points) I have seen
getAnimationTime from AnimationPathCallback, but I can't seem to get the
correct final values out of it. Does anyone of you have any hints/tips or
perhaps even a solution to this problem? (using OSG 1.2 by the way)

Thanks in advance.
With kind regards,

Bart
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