Hi Bart, You can get the frame number form the osg::FrameStamp, you'll find this attached to the NodeVisitor that is traversing and calling the callbacks etc. Or just get it from the viewer.
Robert. On Jan 10, 2008 9:55 AM, Bart Kevelham <[EMAIL PROTECTED]> wrote: > > Hi all, > > I have created an animation at 25fps and I'm succesfully loading and playing > the animation inside openscenegraph in loop mode. (Set up everything > correctly with animation paths and the appropriate callbacks) > I want to add some functionality to my program that requires the frame > number of the current frame of the animation being played. (or the best > guess possible since it might be inbetween two control points) I have seen > getAnimationTime from AnimationPathCallback, but I can't seem to get the > correct final values out of it. Does anyone of you have any hints/tips or > perhaps even a solution to this problem? (using OSG 1.2 by the way) > > Thanks in advance. > With kind regards, > > Bart > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

