Hi Bart,

You can get the frame number form the osg::FrameStamp, you'll find
this attached to the NodeVisitor that is traversing and calling the
callbacks etc.  Or just get it from the viewer.

Robert.

On Jan 10, 2008 9:55 AM, Bart Kevelham <[EMAIL PROTECTED]> wrote:
>
> Hi all,
>
> I have created an animation at 25fps and I'm succesfully loading and playing
> the animation inside openscenegraph in loop mode. (Set up everything
> correctly with animation paths and the appropriate callbacks)
> I want to add some functionality to my program that requires the frame
> number of the current frame of the animation being played. (or the best
> guess possible since it might be inbetween two control points) I have seen
> getAnimationTime from AnimationPathCallback, but I can't seem to get the
> correct final values out of it. Does anyone of you have any hints/tips or
> perhaps even a solution to this problem? (using OSG 1.2 by the way)
>
> Thanks in advance.
> With kind regards,
>
> Bart
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to