Hi Robert, Wouldn't that just give me the number of displayed frames by the viewer? So something I could use for a framerate counter for example?
Bart. On 10/01/2008, Robert Osfield <[EMAIL PROTECTED]> wrote: > > Hi Bart, > > You can get the frame number form the osg::FrameStamp, you'll find > this attached to the NodeVisitor that is traversing and calling the > callbacks etc. Or just get it from the viewer. > > Robert. > > On Jan 10, 2008 9:55 AM, Bart Kevelham <[EMAIL PROTECTED]> wrote: > > > > Hi all, > > > > I have created an animation at 25fps and I'm succesfully loading and > playing > > the animation inside openscenegraph in loop mode. (Set up everything > > correctly with animation paths and the appropriate callbacks) > > I want to add some functionality to my program that requires the frame > > number of the current frame of the animation being played. (or the best > > guess possible since it might be inbetween two control points) I have > seen > > getAnimationTime from AnimationPathCallback, but I can't seem to get the > > correct final values out of it. Does anyone of you have any hints/tips > or > > perhaps even a solution to this problem? (using OSG 1.2 by the way) > > > > Thanks in advance. > > With kind regards, > > > > Bart > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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