Hi Peter, There is no example that does exactly this in the OSG distribution. The closest would probably be some code in the osgmovie example that computes the tex coords of the mouse pointer as it moves over the quad. You could probably use the event handler that implements this to map into the associated osg::Image and modify this directly.
Robert. On Jan 18, 2008 9:31 AM, Peter DeSantis <[EMAIL PROTECTED]> wrote: > > > Can anypoint point to or provide an example for OSg that would help me to > learn to do the stuff bellow > > 1. open a viewer then > 2. draw to the screen, i want to draw a test pattern like image and make it > full screen with no borders. In doing so i would also have to know the > screen current resolution, so i could make the test pattern bars equal > sizes, regardless of the curent res > 3. again in a fullscreen viewer load and display full screen bmp files, and > create and image viewer > > Im using VC++ 2008 and XP > > I have done stuff in the past using straight opengl to draw to the opengl > window, and load bmp to the opengl window but im note sure where to start > with OSG > > > Thanks > > Peter DeSantis > [EMAIL PROTECTED] > Jumbo Vision International Pty Ltd > Unit 2 ,1 Aitken Way > Kewdale WA 6105 > Australia > > Tel: 61 8 9353 6200 > Fax: 61 8 9353 6211 > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

