I have a strange problem with my marching cube algorithm when the mesh generated is bigger than 3700 polygons more or less (I am using indexed polygons). The problem seems to be the Linux MESA driver (Ubuntu 7.04) since under WinXP everything works well. I also tried to disable the display lists and VBOs to see if the driver reacted in anyway but with no result.
Did anyone experienced a similar problem? Is there any OSG/OpenGL limit (maybe platform or driver dependent) to the polygons one can insert in an osg::DrawElementsUInt? Cutting the mesh into 3500 polygon chunks could be a temporary (and poor) solution... any other suggestion? Thanks, Michele _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

