Thank you very much Alberto,
I will try to update my Mesa version to the latest to see if that
fixes the problem.

Regards,
Michele

On Jan 22, 2008 9:55 AM, Alberto Luaces <[EMAIL PROTECTED]> wrote:
> El Monday 21 January 2008 18:12:50 Michele Bosi escribió:
>
> > I have a strange problem with my marching cube algorithm when the mesh
> > generated is bigger than 3700 polygons more or less (I am using
> > indexed polygons).
> > The problem seems to be the Linux MESA driver (Ubuntu 7.04) since
> > under WinXP everything works well.
> > I also tried to disable the display lists and VBOs to see if the
> > driver reacted in anyway but with no result.
> >
> > Did anyone experienced a similar problem?
> > Is there any OSG/OpenGL limit (maybe platform or driver dependent) to
> > the polygons one can insert in an osg::DrawElementsUInt?
> > Cutting the mesh into 3500 polygon chunks could be a temporary (and
> > poor) solution... any other suggestion?
> >
> > Thanks,
> > Michele
>
> There were some problems belonging to the versions of mesa-glx package that
> Ubuntu 7.04 and 7.10 shipped (I think it is solved on 7.10 now). I had
> crashes on 7.04 while editing meshes in Blender related to and out-of-bounds
> error with VBOs. I read somewhere that new versions of Mesa try to use VBOs
> under the hood in the most situations it can, so maybe this explains why
> activating/deactivating VBOs and display lists doesn't make a difference.
> Here is the bug error I posted time ago:
>
> https://bugs.launchpad.net/mesa/+bug/109405
>
> With 7.04, you can either roll back to the 6.5.1 version or try to update the
> package in order to get a fix. You can also compile from source.
>
> Alberto
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