After merrily going along my way using OSG on my Mac laptop for a few months, I got a new MacPro and started setting everything up fresh.
No matter how I install OSG (download prebuild frameworks, or make them myself), when I add them to an XCode project I get a linking error "framework not found osg". All the OSG frameworks including OpenThreads give me this error when I add them to the project. No other frameworks do this, just the OSG frameworks. I'm building on Leopard. Yes, I know something is fu-barred, I never had this problem on my MacBook Pro and I have built OSG many times. This is some sort esoteric Xcode problem and/or tangentially related to how OSG is built. OSG apps build on my MacBook Pro run fine on the MacPro, so the frameworks really are there... Any Mac/OSG/XCoders run into this before? I'm using GLUT, and the XCode project included (I'm using OSG 2.2 from source) that builds OSG works, but I cannot find any compiler or linker settings in that project that when transported to the other do the trick. Richard _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

