> Probably a stupid suggestion, but .......

When someone posts a stupid question, there is no such thing as a  
stupid suggestion ;-)

I like creating a blank project as a habit. Too many weeds in someone  
else's project files that I don't know about. I'm finally to the point  
where I prefer XCode over Developers Studio, but I still don't know  
the in's and out's as well as I should.

I've been using Windows since the 16-bit days, and only switched to  
the Mac a few years ago. I still feel rather foolish sometimes because  
the environment is really different from what I'm used to for many  
years prior. Occasionally, I accidentally "get it right", and I don't  
worry too much about why... this is one of those cases. Shortly after  
posting the message, I found that adding the frameworks directly from  
the XCode build directory where they were built worked fine. I then  
cleaned everything out and rebuilt, put them in the proper framework  
folder and it just worked. The only thing I can figure is that despite  
my "certainty that I didn't", I must have built them in debug mode the  
first time (a pretty stupid mistake, but I have been under duress  
lately). Or permissions were screwed up somehow... I had been playing  
back and forth with environment settings between using the Tiger and  
the Leopard SDK, and I must have gotten distracted at a key moment and  
got things out of sync.  When all else fails, burn it all to the  
ground and start over!

Anyhow, thanks for having pity, all is well now ;-)

Richard


On Jan 24, 2008, at 10:54 AM, Stephen Northcott wrote:

> Richard,
>
> Probably a stupid suggestion, but have you tried using the OSG
> Template, and then adding to that.
>
> You may be doing that already, but from the way you describe it it
> looks like you are doing it the other way around.
>
> I have not run into the problem you describe, but have found that
> sometimes something gets borked when you try to combine other projects
> with different dependencies.. When that does happen I have learned
> from experience (or perhaps as a function of my inexperience) that
> creating a fresh project, and putting it all together cleanly will
> solve the problem quicker than a lot of rooting around.
>
> Hope that is some help,
> Stephen.
>
> On Jan 24, 2008, at 10:21 PM, Richard S. Wright Jr. wrote:
>
>> After merrily going along my way using OSG on my Mac laptop for a few
>> months, I got a new MacPro and started setting everything up fresh.
>>
>> No matter how I install OSG (download prebuild frameworks, or make
>> them myself), when I add them to an XCode project I get a linking
>> error "framework not found osg". All the OSG frameworks including
>> OpenThreads give me this error when I add them to the project. No
>> other frameworks do this, just the OSG frameworks. I'm building on
>> Leopard.
>>
>> Yes, I know something is fu-barred, I never had this problem on my
>> MacBook Pro and I have built OSG many times. This is some sort
>> esoteric Xcode problem and/or tangentially related to how OSG is
>> built. OSG apps build on my MacBook Pro run fine on the MacPro, so  
>> the
>> frameworks really are there...
>>
>> Any Mac/OSG/XCoders run into this before?  I'm using GLUT, and the
>> XCode project included (I'm using OSG 2.2 from source) that builds  
>> OSG
>> works, but I cannot find any compiler or linker settings in that
>> project that when transported to the other do the trick.
>>
>> Richard
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> _______________________________________________
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