Hello again,
my application uses the composite viewer. There is a
HUD and a scene in different views. If I set the HUD
to setAllowEventFocus(false), my picking provided by a
GUIEventHandler works only for the scene. Otherwise
the HUD only has the focus and I can never pick in the
scene again.
The GUIEventHandler works similar like in the
osgcompositeviewer example, where intersections are
computed according to which view fired the event (a
casted osgGA::GUIActionAdapter object).
How can I manage this focus problem? Any ideas?
Thanks a lot,
Dietrich
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