Won't this also remove the scale?

-John

On Mon, 4 Feb 2008, Thrall, Bryan wrote:

>
> Sorry, hit send too soon, updated below...
>
> Thrall, Bryan wrote on Monday, February 04, 2008 12:21 PM:
>> Tobias M?nch wrote on Monday, February 04, 2008 11:29 AM:
>>> Hello at all,
>>>
>>> I have osg::Matrixd view matrix and want to remove the rotation
>>> around x- and y-axis. Only rotation around z-axis should stay in the
>>> matrix. I try a lot of possibilties but couldn't find a solution.
>>>
>>> When I make the following steps, the rotation around all axis is
>>> removed, not only the two specified axis. The same with
>>> osg::Matrixd::makeRotate(..);
>>>
>>> matrix = osg::Matrixd::rotate(osg::DegreesToRadians(0.0),
>>> osg::Vec3(0,1,0));
>>>
>>> matrix = osg::Matrixd::rotate(osg::DegreesToRadians(0.0),
>>> osg::Vec3(1,0,0));
>>>
>>>
>>> I also tried to set the matrix with complete new values and to take
>>> given value for z-rotation, but therefore I miss a function to read
>>> the one rotation part (around the z-axis).
>>>
>>> How can help me?
>>
>> Both of those lines *set* matrix to a non-rotating matrix; what you
>> want is to *modify* the matrix to remove the X and Y rotations.
>>
>> The easiest way is to modify the matrix directly:
>>
>
> matrix(0,0) = 1;
> matrix(0,1) = 0;
> matrix(0,2) = 0;
> matrix(1,0) = 0;
> matrix(1,1) = 1;
> matrix(1,2) = 0;
>
> If I didn't mess up my indices, this zeroes out the X and Y rotations while 
> leaving the Z intact.
>
> HTH,
> --
> Bryan Thrall
> FlightSafety International
> [EMAIL PROTECTED]
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>

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