Hi Paul,
> Probably a more interesting question is how to render the transparent sphere
> so that the back half is rendered first and the front half is rendered
> second, for proper blending.
>
> Best way to do that is to multi-parent the sphere to two Geodes. In one
> Geode cull front faces, and in the other cull back faces. Then set the
> render bin details so that the back half gets rendered before the front half
> -- and both get rendered after the opaque sphere, of course.
Nice catch, I hadn't thought of this. I generally don't use transparency
that much, and then mostly in test programs, so I normally just accept
what I get with artifacts and all... :-)
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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