Tobias Münch wrote on Monday, February 04, 2008 11:29 AM:
> Hello at all,
> 
> I have osg::Matrixd view matrix and want to remove the rotation
> around x- and y-axis. Only rotation around z-axis should stay in the
> matrix. I try a lot of possibilties but couldn't find a solution.  
> 
> When I make the following steps, the rotation around all axis is
> removed, not only the two specified axis. The same with
> osg::Matrixd::makeRotate(..);  
> 
> matrix = osg::Matrixd::rotate(osg::DegreesToRadians(0.0),
> osg::Vec3(0,1,0)); 
> 
> matrix = osg::Matrixd::rotate(osg::DegreesToRadians(0.0),
> osg::Vec3(1,0,0)); 
> 
> 
> I also tried to set the matrix with complete new values and to take
> given value for z-rotation, but therefore I miss a function to read
> the one rotation part (around the z-axis).  
> 
> How can help me?

Both of those lines *set* matrix to a non-rotating matrix; what you want is to 
*modify* the matrix to remove the X and Y rotations.

The easiest way is to modify the matrix directly:

matrix(0,0) = 1;
matrix(0,0) = 1;
matrix(0,0) = 1;
matrix(0,0) = 1;

-- 
Bryan Thrall
FlightSafety International
[EMAIL PROTECTED]
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