Hello, A quick question about the camera view matrix.
I have a viewer which is close to the default osgviewer, with the default camera manipulator. I can see that at startup, the camera is at, say, (0,-40,0) (looking down the positive Y axis, with the +Z up convention). I can also see that I am orbiting around the origin (0,0,0). So I would expect that using camera->getViewMatrixAsLookAt(eye, center, up) would give eye = (0,-40,0) center = (0,0,0) The eye point is as expected, but instead I get center = (0,-39,0). Why is this? Is that a result of the manipulator? Do I need to get one of the manipulator's properties in order to get the value I need? I really need both the correct eye point and the actual point the camera is orbiting around... Thanks in advance, J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org