I think that the best way is to write a specific MatrixManipulator, or re-use (or overwrite) the NodeTrackerManipulator.
Rémy Janusz a écrit : > Dear all: > > I am running a galaxy formation visualisation with OSG. Just to > simulate and visualize the gravitational effect of 2 closely passing > disc-shaped galaxies. > > The galaxies are simply a cloud of point sprites packed into a single geode. > > While running the simulation, I need to constantly update the camera > position to keep/track BOTH galaxies in a single viewport all the time. > > What would be the best/efficient way to achieve that? > > > Regards, > > Janusz Goldasz > > --- > [EMAIL PROTECTED] > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > --------------------------------------------------------------------------------------- > Orange vous informe que cet e-mail a ete controle par l'anti-virus mail. > Aucun virus connu a ce jour par nos services n'a ete detecte. > > > > -- Remy Deslignes Ingenieur Developement / Software Engineer Tel: +33 (0)1.53.90.11.19 =========================================== Silicon Worlds S.A. 224, rue Saint Denis 75002 Paris France Tel: +33 (0)1.53.90.11.11 Fax: +33 (0)1.53.90.11.12 http://www.silicon-worlds.fr =========================================== _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org