Hi! There seem to be numerous issues regarding the latest ATI driver (8.1, tested on Windows XP):
The osgshadow sample complains about the vertex shader missing. If I recompile the sample with a dummy shader, the sample displays the geometry, but all in black. I didn't investigate further yet. In my program, I use perspective shadow maps, rendering to a depth texture using setRenderTargetImplementation(FRAME_BUFFER_OBJECT). This works perfectly with driver version 7.9. In 8.1 however, it appears that the frame buffer image is flipped upside down for some reason. If I invert the y-coordinate for shadow texture lookup, everything works fine again for this driver version. Can anybody confirm these issues? I'm afraid now I'll have to implement a test of whether the frame buffer is flipped to maintain compatibility with the screwed-up ATI driver... I hope this is not the case... regards cm _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

