I have spent couple months banging my head against the wall, implementing
perspective shadow mapping algortihms and that is the only rason I know how
osgShadow::ShadowMap works ;-).

Wojtek

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
Jean-Sebastien Guay
Sent: Monday, February 11, 2008 7:16 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgShadow one shot shadow map


Hello Wojtek,

> ShadowMap::cull invokes culls traversal for both main camera
> (ShadowReceiving) graph  & shadow camera (ShadowCasting) graphs. So if you
> block whole cull on ShadowMap level - it won't draw the scene as well. The
> trick is to block only the portion that culls ShadowCasting graph.

Cool, thanks for clearing that up! I didn't know, haven't looked at the
code long enough it seems :-)

J-S
--
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                                http://www.cm-labs.com/
                         http://whitestar02.webhop.org/
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