I have spent couple months banging my head against the wall, implementing perspective shadow mapping algortihms and that is the only rason I know how osgShadow::ShadowMap works ;-).
Wojtek -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jean-Sebastien Guay Sent: Monday, February 11, 2008 7:16 PM To: OpenSceneGraph Users Subject: Re: [osg-users] osgShadow one shot shadow map Hello Wojtek, > ShadowMap::cull invokes culls traversal for both main camera > (ShadowReceiving) graph & shadow camera (ShadowCasting) graphs. So if you > block whole cull on ShadowMap level - it won't draw the scene as well. The > trick is to block only the portion that culls ShadowCasting graph. Cool, thanks for clearing that up! I didn't know, haven't looked at the code long enough it seems :-) J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

