Hi,
> will this implementation be avaible for the osg community, new shadow
> implementation ?
Yes. Thats my intent. I derived it from osgShadow::ShadowMap - it could be
integrated with osgShadow. But I had to create a bunch of supporting classes,
so after all, the code may not be clean enough to place it directly as new
shadow algorithm in osgShadow lib.
I will probably first create some sort of example and if Robert and community
gives it green light I may repack it into osgShadow::LispSM.
But don't expect this too soon ;-(. I won't have time to this in this month. I
will try to submit it around the end of March.
Wojtek
----- Original Message -----
From: Adrian Egli OpenSceneGraph (3D)
To: [EMAIL PROTECTED] ; OpenSceneGraph Users
Sent: Tuesday, February 12, 2008 8:40 AM
Subject: Re: [osg-users] osgShadow one shot shadow map
Hi
will this implementation be avaible for the osg community, new shadow
implementation ?
2008/2/11, Wojciech Lewandowski <[EMAIL PROTECTED]>:
I implemented Trapezoidal and LiSpPSM. Actually most of the time was spent
on algorithms finding minimal shadowed scene bounds under OSG. It was a key
to good shadow mapping results. I will try to contribute LispSM when I am
done with all the issues.
Cheers,
Wojtek
-----Original Message-----
From: Jean-Sébastien Guay [mailto:[EMAIL PROTECTED]
Sent: Monday, February 11, 2008 9:29 PM
To: [EMAIL PROTECTED]; OpenSceneGraph Users
Subject: Re: [osg-users] osgShadow one shot shadow map
Hello Wojtek,
> I have spent couple months banging my head against the wall, implementing
> perspective shadow mapping algortihms and that is the only rason I know
how
> osgShadow::ShadowMap works ;-).
Hehehe, I suspect I am on the same road, so only a few months to go if
your assessment is correct :-)
Any chance you would contribute the PSM implementation? It would make
one more on the list. :-)
Thanks,
J-S
--
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Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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