I just noticed the following PrimitiveSet constructor...

DrawElementsUInt(GLenum mode,unsigned int no,GLuint* ptr) :  

The first parameter is the primitive type, the second is the number of
element indices, and the third is a pointer to an array of indices.

Shouldn't the third parameter be const? I'm sure  the constructor isn't
going to modify that data, so at a conceptual level, it should be const.
However, I didn't dig deep enough into the layers of templates and derived
classes to determine if it needs to be non-const for some other reason.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/> 
303 859 9466

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