Hi Tomas,

When you say camera in the scene, what do you mean?  The OSG's
osgViewer library has an osg::Camera that you can control via a
CameraManipulator or just directly in the main loop.

Robert.

On Fri, Feb 8, 2008 at 3:20 PM, Tomas Larsson <[EMAIL PROTECTED]> wrote:
>
>
>
>
> Hi all,
>
> I'm trying to use OSG to load a simple 3d scene with an animated cube and a
> camera.
>
> I've tried different format like collada and osg (exported from max with
> osgExp) But in all cases the camera in the scene is ignored.
>
> This happens in both my own test app and in the osgviewer app. Anyone know
> why this happens? And how do I make osg use camera in scene?
>
>
>
> Tomas
>
>
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>
>
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