Hi Tomas, When you say camera in the scene, what do you mean? The OSG's osgViewer library has an osg::Camera that you can control via a CameraManipulator or just directly in the main loop.
Robert. On Fri, Feb 8, 2008 at 3:20 PM, Tomas Larsson <[EMAIL PROTECTED]> wrote: > > > > > Hi all, > > I'm trying to use OSG to load a simple 3d scene with an animated cube and a > camera. > > I've tried different format like collada and osg (exported from max with > osgExp) But in all cases the camera in the scene is ignored. > > This happens in both my own test app and in the osgviewer app. Anyone know > why this happens? And how do I make osg use camera in scene? > > > > Tomas > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

