Hi,
I meant the camera in the .osg file. When loading the scene the camera
didn't "setup" automatically as I thought.
But that's not a problem anymore, I noticed that the animated camera was
saved as a "PositionAttitudeTransform" node
So I used that as view matrix manually. Just me not being familiar with osg.

Tomas

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: den 15 februari 2008 12:27
To: OpenSceneGraph Users
Subject: Re: [osg-users] loading animated scene with camera

Hi Tomas,

When you say camera in the scene, what do you mean?  The OSG's
osgViewer library has an osg::Camera that you can control via a
CameraManipulator or just directly in the main loop.

Robert.

On Fri, Feb 8, 2008 at 3:20 PM, Tomas Larsson <[EMAIL PROTECTED]>
wrote:
>
>
>
>
> Hi all,
>
> I'm trying to use OSG to load a simple 3d scene with an animated cube and
a
> camera.
>
> I've tried different format like collada and osg (exported from max with
> osgExp) But in all cases the camera in the scene is ignored.
>
> This happens in both my own test app and in the osgviewer app. Anyone know
> why this happens? And how do I make osg use camera in scene?
>
>
>
> Tomas
>
>
> _______________________________________________
>  osg-users mailing list
>  [email protected]
>  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to