Hi, I meant the camera in the .osg file. When loading the scene the camera didn't "setup" automatically as I thought. But that's not a problem anymore, I noticed that the animated camera was saved as a "PositionAttitudeTransform" node So I used that as view matrix manually. Just me not being familiar with osg.
Tomas -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: den 15 februari 2008 12:27 To: OpenSceneGraph Users Subject: Re: [osg-users] loading animated scene with camera Hi Tomas, When you say camera in the scene, what do you mean? The OSG's osgViewer library has an osg::Camera that you can control via a CameraManipulator or just directly in the main loop. Robert. On Fri, Feb 8, 2008 at 3:20 PM, Tomas Larsson <[EMAIL PROTECTED]> wrote: > > > > > Hi all, > > I'm trying to use OSG to load a simple 3d scene with an animated cube and a > camera. > > I've tried different format like collada and osg (exported from max with > osgExp) But in all cases the camera in the scene is ignored. > > This happens in both my own test app and in the osgviewer app. Anyone know > why this happens? And how do I make osg use camera in scene? > > > > Tomas > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

