Hello Robert et al,
I have a very specific application in which I need to wrap the
SwapBuffers call with two other function calls. So for example, in
GraphicsWindowWin32:
void GraphicsWindowWin32::swapBuffersImplementation()
{
if (!_realized) return;
// function call 1 here
if (!::SwapBuffers(_hdc))
{
// ...
}
// function call 2 here
}
What I would like to know is:
- If I subclass GraphicsWindowWin32, how do I tell
osgViewer::CompositeViewer to use my subclass instead of the real
GraphicsWindowWin32 when creating a graphics window?
- Will this catch all cases of calling SwapBuffers? I haven't seen it
called directly anywhere else, but I could have missed something? Even
SwapBuffersOperation seems to call this (indirectly) or am I wrong?
Thanks in advance,
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org