Hello André,
> This looks fine. Try setting a breakpoint in
> GraphicsWindowWin32::swapBuffersImplementation() to see in what state the
> object is. Either _realized is false or the handle to the device context is
> invalid (and this is not trapped by the ::SwapBuffers call as an error).
I'll try that on Monday. I already traced through the
GraphicsWindowWin32::createWindow() method and all looked fine (after
getting the window classes registered as I mentioned before).
> I assume you do not see anything reported on the console after the call (other
> than you own traces).
That's correct. I'll investigate more on Monday. Thanks for the help.
BTW, I don't know if you've seen the thread, but could you bring your
insight (as Win32 implementer) in the "Viewer on single screen -> other
screen black?" thread? I think we've hit an inconsistency between how
Windows and Linux handle full screen on a single screen, but before we
go implementing workarounds, I'd like to be sure we're not just
overlooking something. Thanks.
J-S
--
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Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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