You can try OvelayNode::setOverlayTextureSizeHint() to increase the size of
the texture to 2048 or 4096 or whatever your gfx card can handle, and see if
the results are acceptable. -gw

-- 
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791

On Feb 19, 2008 10:04 AM, Cole, Charles E. (LARC-B702)[GENEX SYSTEMS] <
[EMAIL PROTECTED]> wrote:

> Hi,
>
> I'm trying to create a grid overlay on a TerraPage database.  I searched
> the archives and examples and found the osgsimulation, osgspheresegment,
> and osgscribe examples to be very helpful.  I've implemented a grid
> overlay (and the code is very similar to osgspheresegment).  However,
> I'm getting some "fuzziness" to the grid lines.
>
> I've attached two screen captures.  The first is the grid that I'd like
> to overlay.  The second is the grid overlaid on the terrain using the
> osgSim::OverlayNode.  What's happening is the grid lines are getting
> "fuzzy" when applied as a texture.  What I'd like is the crispness of
> the grid as shown in the first picture to be overlaid on the terrain.
> Does anyone know some quick hints or explanation of why this is and what
> I can do to get a more crisp line on the terrain?
>
> I'm a definite newbie when it comes to textures.  So, there may be
> something very simple here, but I've tried to do some searching on this
> behavior and I just can't find anything.
>
> Any help or guidance with this would be greatly appreciated.
>
> chuck
>
>
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>
>
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