On Feb 19, 2008 10:51 AM, Cole, Charles E. (LARC-B702)[GENEX SYSTEMS] <
[EMAIL PROTECTED]> wrote:

> Hi all,
>
> >You can try OvelayNode::setOverlayTextureSizeHint() to increase the
> size of the texture to 2048 or 4096 or whatever your gfx card >can
> handle, and see if the results are acceptable. -gw
>
> Thanks Glenn.  This did help.  I had set it at 1024.  Unfortunately, it
> still wasn't quite what I was hoping for.  I will look at the osgGIS
> code a little more as it appears that you (and the community) are doing
> something similar there (at least as shown in the screen captures on the
> Wiki) -- unless you don't think it would be too helpful in my case.


The osgGIS samples you see are actual terrain-conforming geometry (as
opposed to projected texture). There are trade-offs to each approach, of
course. The convenient thing about OverlayNode is that it doesn't know or
care about multiple terrain LODs. With geometry clamping, you have to pick
an LOD to which to conform. Paging complicates the issue, esp w/ TerraPage,
which doesn't have a "default" LOD-zero like osgdem datasets do IIRC.
-gw

-- 
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791
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