The algoirthm I implemented in osgUtil::Simplifer is one that I've written loosely based on composite published edge collapse algorithms so I can't point to a single published work and say its this. The basic algorithm weights edges according how much estimated error one would see in removing that edge. The least costly are removed first, and iterated through into a percentage have been removed or a max error is reached. Currently vertices aren't adjusted to provide a constant volume, but this is something I've left the door open to do adding in the future.
On Thu, Feb 21, 2008 at 9:42 AM, Lilinx <[EMAIL PROTECTED]> wrote: > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

