The algoirthm I implemented in osgUtil::Simplifer is one that I've
written loosely based on composite published edge collapse algorithms
so I can't point to a single published work and say its this.   The
basic algorithm weights edges according how much estimated error one
would see in removing that edge.  The least costly are removed first,
and iterated through into a percentage have been removed or a max
error is reached.  Currently vertices aren't adjusted to provide a
constant volume, but this is something I've left the door open to do
adding in the future.

On Thu, Feb 21, 2008 at 9:42 AM, Lilinx <[EMAIL PROTECTED]> wrote:
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