Hi!

I didn't look at your images, but I recently posted an issue that seems 
to be similar to yours... (title "issues with latest ATI driver, please 
confirm")

I'll quote the relevant part here:

"
In my program, I use perspective shadow maps, rendering to a depth 
texture using setRenderTargetImplementation(FRAME_BUFFER_OBJECT). This 
works perfectly with driver version 7.9. In 8.1 however, it appears that 
the frame buffer image is flipped upside down for some reason. If I 
invert the y-coordinate for shadow texture lookup, everything works fine 
again for this driver version.

Can anybody confirm these issues? I'm afraid now I'll have to implement 
a test of whether the frame buffer is flipped to maintain compatibility 
with the screwed-up ATI driver... I hope this is not the case...
"

Nobody replied to this post yet, in the meantime I have implemented the 
workaround which tests the orientation of the image which is rendered to 
the FBO.

Perhaps this is of any help
regards
chris

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