Hi!
I didn't look at your images, but I recently posted an issue that seems to be similar to yours... (title "issues with latest ATI driver, please confirm") I'll quote the relevant part here: " In my program, I use perspective shadow maps, rendering to a depth texture using setRenderTargetImplementation(FRAME_BUFFER_OBJECT). This works perfectly with driver version 7.9. In 8.1 however, it appears that the frame buffer image is flipped upside down for some reason. If I invert the y-coordinate for shadow texture lookup, everything works fine again for this driver version. Can anybody confirm these issues? I'm afraid now I'll have to implement a test of whether the frame buffer is flipped to maintain compatibility with the screwed-up ATI driver... I hope this is not the case... " Nobody replied to this post yet, in the meantime I have implemented the workaround which tests the orientation of the image which is rendered to the FBO. Perhaps this is of any help regards chris _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

