Hi Christian, I think i've seen your post on gamedev.net and tried to answer ...;-) Coincidence. Problem for me is, that even on 7.1 it's not working (but I've downgraded driver which might obscurify this issue a bit). I recently read some articles, where most of them were stating that binding LUMINANCE to FBOs isn't working properly ever since. Could you do me the favour and take a look at my screenies? If the issue should be related to "flipped" coordinates I could give it some tries into that direction. For now I remain a little clueless, since I cannot imagine other applications using shadowmapping in conjunction with FBOs won't suffer the same problems. Thanks for your answer however ... seems I'm not completly nuts at all ;-)
cheers Sebastian > Hi! > > I didn't look at your images, but I recently posted an issue that seems > to be similar to yours... (title "issues with latest ATI driver, please > confirm") > > I'll quote the relevant part here: > > " > In my program, I use perspective shadow maps, rendering to a depth > texture using setRenderTargetImplementation(FRAME_BUFFER_OBJECT). This > works perfectly with driver version 7.9. In 8.1 however, it appears that > the frame buffer image is flipped upside down for some reason. If I > invert the y-coordinate for shadow texture lookup, everything works fine > again for this driver version. > > Can anybody confirm these issues? I'm afraid now I'll have to implement > a test of whether the frame buffer is flipped to maintain compatibility > with the screwed-up ATI driver... I hope this is not the case... > " > > Nobody replied to this post yet, in the meantime I have implemented the > workaround which tests the orientation of the image which is rendered to > the FBO. > > Perhaps this is of any help > regards > chris > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

