Hello, I was wondering if the preprocessor language in GLSL is somehow useable for osg. Imagine I had a shader with
.. #ifdef SIMPLE vec4 Color = vec4(1.0); #else if NOT_SO_SIMPLE vec4 Color = unimaginableComplicatedColorFunction(...) #endif Can I pass those defines to osg::Shader? I didn't find anything. So the only way to achive this is to modify the shader-code before loading, right? cheers Sebastian .. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org