Hi Sebastian,

certainly would be a nice feature, although maybe shader synthetization 
should perhaps be done in a library of its own...

What do the others think?

To this end, I have added an #include directive for my GLSL shaders 
which was trivially implemented "by hand" at the application level via 
string replacement.

Best,
Joachim

> Thanks Stephane,
> 
> it's a pitty that this can't be done directly. Would this be of use for 
> anyone but me?
> I could imagine to introduce some mechnism to set such defines per shader.
> Might involve pre-parsing the shader-source ... mmh
> I just asking myself if this would somehow break other things.
> 
> cheers
> Sebastian
> 
> Stephane Lamoliatte schrieb:


-- 
Joachim E. Vollrath
Visualisierungsinstitut der Universitaet Stuttgart (VISUS)
web:   http://www.vis.uni-stuttgart.de/~vollrajm/
mail:  [EMAIL PROTECTED]
phone: 49.711.7816.403
fax:   49.711.7816.213

german postal address:
Dipl. Inf. Joachim E. Vollrath
Visualisierungsinstitut der Universitaet Stuttgart (VISUS)
Nobelstrasse 15
70569 Stuttgart
GERMANY
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