First, thank you to everyone for their work putting OSG 
and VPB, this is really an amazing piece of software.

Q1: Is there any advantage to having a single large osga
model built from say a 16kx16k input or having lots of
smaller 4kx4k tiled sections in separate files? 

Q2: Will rebuilding the database with more levels help
smooth out lag spikes when the various LOD nodes come into
view ? 

Q2: What are the parameters can I tweak in an OSG
application to tweak how the program runs? 

Q3: Can I force the OSG application not to swap out the
database and just recalculate the mesh ?


Background: I have a 16kx16 texture and 4kx4k height map
that I have used VPB to build a model of following the walk
through on the wiki. While using some simple dynamics to fly
over the terrain, my frame rates will nose dive at certain
points when database need to be paged in. The terrain takes
up about 500 meg on disk and I think might all fight in
memory. 
 

Thank you all,
Eric

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