> I happened to be looking at that today. I noticed that the 
> call in Renderer.cpp (2.2 and trunk):
> 
>       databasePager->compileGLObjects
> 
> Always uses 0.004 for available time. So, unless you roll 
> your own Viewer, your stuck with this time. Also, it doesn't 
> seem that variables:
> 
>       minimumTimeAvailableForGLCompileAndDeletePerFrame
>       Or
>       targetFrameRate
> 
> are used at all, not even as a hint. But, I could be missing 
> something. 

If you believe the Reference Manual has incorrectly documented something,
please point me to the page or section number, say what you think is wrong,
and state how you think it should read. I'll be glad to look into it and
make changes in a future revision.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466

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