Thanks for your prompt reply. But after a bit more digging I found emitter->setLifeTime( dbl ) which is what I was after. Regards, Kim.
________________________________
From: [EMAIL PROTECTED] on behalf of Vincent Bourdier
Sent: Tue 11/03/2008 12:08
To: OpenSceneGraph Users
Subject: Re: [osg-users] Stopping a particle system after a set number
ofparticles
Hi,
I think it doesn't exist yet... (perhaps I make a mistake writing this)...
But counting time left before stoping the particlesystem is not very
difficult... just make a time difference and switch off your particleSystem (or
remove it) from the graph...
Vincent.
2008/3/11, Kim C Bale <[EMAIL PROTECTED]>:
Is there a function to stop an osgParticle system from releasing
particles after a certain number or particles have been fired or perhaps a
certain amount of time has passed without creating a custom class?
Leafing through the doc referance I can't seem to find a method that
has a similar function. Just wondering as I don't want to start coding one up
if it's already there.
Cheers,
Kim.
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