Hi, I think it doesn't exist yet... (perhaps I make a mistake writing this)... But counting time left before stoping the particlesystem is not very difficult... just make a time difference and switch off your particleSystem (or remove it) from the graph...
Vincent. 2008/3/11, Kim C Bale <[EMAIL PROTECTED]>: > > Is there a function to stop an osgParticle system from releasing particles > after a certain number or particles have been fired or perhaps a certain > amount of time has passed without creating a custom class? > > Leafing through the doc referance I can't seem to find a method that has a > similar function. Just wondering as I don't want to start coding one up if > it's already there. > > Cheers, > > > Kim. > > > ***************************************************************************************** > To view the terms under which this email is distributed, please go to > http://www.hull.ac.uk/legal/email_disclaimer.html > > ***************************************************************************************** > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > >
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