Hi all,

    I have an application that consists of a terrain, and a few other natural / 
man-made features, and vehicles, populated on it. I had earlier asked a query 
related to computation of Normals at each pixel. Robert was kind enough to 
suggest the use of shaders for the purpose. The problem was thereafter solved 
by using a RTT camera associated with a shader to compute Normals at each 
pixel. 

   I now want to associate a shader with the terrain to provide some special 
effects. I am sorry if I am asking too naive a question, but can we associate 
two shaders to a fragment. Or otherwise van anyone suggest how I should solve 
this problem.

   Thanks in advance.


Regards

Harash


      
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