Hi all,
I have an application that consists of a terrain, and a few other natural /
man-made features, and vehicles, populated on it. I had earlier asked a query
related to computation of Normals at each pixel. Robert was kind enough to
suggest the use of shaders for the purpose. The problem was thereafter solved
by using a RTT camera associated with a shader to compute Normals at each
pixel.
I now want to associate a shader with the terrain to provide some special
effects. I am sorry if I am asking too naive a question, but can we associate
two shaders to a fragment. Or otherwise van anyone suggest how I should solve
this problem.
Thanks in advance.
Regards
Harash
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