Hi Sergey,

On Fri, Mar 14, 2008 at 1:30 AM, Leontyev, Sergey <[EMAIL PROTECTED]> wrote:
> I heard this library will be included before May 2008 and by that time it
> will it have some basic functionality:
> panels with buttons, and possibly some other GUI elements such as dropdown
> lists. Is this right? And will it be stable and suitable for a large
> project?

I can't speak for Jeremy Moles (the author of osgWidget) about timing,
he does mention the above intentions, but he is busy and coding up
osgWidget in his spare time so one needs to be aware of this - he has
made an open call for assistance and being open source there are few
barriers beyond time and know how preventing others like yourself for
pitching in.

As a general note, with open source projects its good practice to
release early and often, so you get a very early glimpse of what a
project is like, even both its fully designed let alone implemented.
This might seem a bit like a half made bed, but the beauty development
wise is that actual users can try it out and spot deficiencies or
better solutions to problems very early in the life of project, and
well before its gone down any paths of no return.

The OpenSceneGraph itself is a project where releasing early, years
before 1.0 was made in fact, actually help members of the community
get involved direction of the project, it made a huge difference to
the robustness and quality of the design having real users testing and
debugging the design and implementation as it was evolving - it meant
that we had a very good hit rate on solving tasks that end users had
to solve, rather than just hitting bullet points on a marketing chart.

W.r.t integration with the core OSG, the exact timing I can't say,
this is down to how the software itself evolves during the next few
months and the availability on engineers (there is a constant eb and
flow of how busy we are on different tasks).  However, I wouldn't
worry about this, getting fixated on a particular merge with the main
OpenSceneGraph distribution won't actually make much difference to
osgWidget itself, it's open source already - you have all the software
required to make it work, and being a NodeKit it'll just slot into the
OSG at the right time with minimal fuss.

> Also, there is a possibility that I will be available to help  in order to
> accelerate the release, but I am not sure how this works. Who do I contact?

Jeremy Moles is on the list, feel free to use the osg-users mailing
list.  Just get stuck in.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to