On Thu, 2008-03-13 at 21:30 -0400, Leontyev, Sergey wrote: > I downloaded osgWidget and ran sample programs, I liked it a lot. > I would like to use it for the project I will be working on. > The first version of the software used OSG1.2 + CEGUI. It worked fine > after some workarounds, but I was never happy about them. > So yes now I am working on next version and I think OSG 2.X + > osgWidget will give me the flexibility I need, so I have some > questions. > > The problem is that I AM ABOUT TO START working on my project . > > I heard this library will be included before May 2008 and by that time > it will it have some basic functionality: > panels with buttons, and possibly some other GUI elements such as > dropdown lists. Is this right?
It could already do both of these right now quite easily. :) > And will it be stable and suitable for a large project? My idea is that osgWidget will inherit the spirit of OSG and provide mostly a solid, low-level wrapper over basic GUI programming things. I will provide more of the "advanced" Widget types in Lua/Python, since I really think is where complicated UI code belongs once the framework is laid. > Also, there is a possibility that I will be available to help in > order to accelerate the release, but I am not sure how this works. Who > do I contact? Me! :) > Thanks > Sergey > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

