Vincent Bourdier schrieb: > I've located my problem, and this time I don't know why it doesn't > change anything... > > > osg::Matrixf MR = osg::Matrixf::identity(); > MR.rotate(angle*osg::PI/180.0, rotaxis); >
rotate is a static member which gives the rotation matrix as a result. Either use MR = osg::Matrixf::rotate( ... ) or use MR.makeRotate(...) regards Ralph _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

