Yes !!! thank you very much :-)
Vincent. 2008/3/14, Ralph Kern <[EMAIL PROTECTED]>: > > Vincent Bourdier schrieb: > > > I've located my problem, and this time I don't know why it doesn't > > change anything... > > > > > > osg::Matrixf MR = osg::Matrixf::identity(); > > MR.rotate(angle*osg::PI/180.0, rotaxis); > > > > > rotate is a static member which gives the rotation matrix as a result. > > Either use MR = osg::Matrixf::rotate( ... ) or use MR.makeRotate(...) > > regards Ralph > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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