Yes !!!

thank you very much :-)

Vincent.

2008/3/14, Ralph Kern <[EMAIL PROTECTED]>:
>
> Vincent Bourdier schrieb:
>
> > I've located my problem, and this time I don't know why it doesn't
> > change anything...
> >
> >
> > osg::Matrixf MR = osg::Matrixf::identity();
> > MR.rotate(angle*osg::PI/180.0, rotaxis);
> >
>
>
> rotate is a static member which gives the rotation matrix as a result.
>
> Either use MR = osg::Matrixf::rotate( ... ) or use MR.makeRotate(...)
>
> regards Ralph
>
>
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