Hi Sebastian,

i tested the osgShadow also on NVidea. It behaves similar, so we have a bug
inside the osgShadow library. :-(

Adrian

2008/3/16, Robert Osfield <[EMAIL PROTECTED]>:
>
> HI Sebastian,
>
> I see the artificate on Nvidia hardware so this rules out an ATI bug.
> So far it I looks like an osgShadow bug, exactly what's gone amiss I
> don't know though...
>
>
> Robert.
>
>
> On Sun, Mar 16, 2008 at 10:15 AM, Sebastian Messerschmidt
> <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> >
> > Hi Adrian,
> >
> >
> >
> > As I've pointed out in the osg-users list, there seems to be a bug in
> recent
> > ATI drivers where the t-coordinate in the generated shadow texture is
> > screwed up, i.e. inversed. Your screenshots don't look exactly like the
> > artefacts I've seen but it might be related I reckon.
> >
> > To check this I recommend replacing the fixed function vertex shader by
> your
> > own code which does the EYE_PLANE projection and play around with the
> > coordinates.
> >
> >
> >
> > Cheers
> >
> > Sebastian
> >
> >
> >
> >  ________________________________
> >
> >
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag von
> Adrian
> > Egli OpenSceneGraph (3D)
> >  Gesendet: Donnerstag, 13. März 2008 21:57
> >  An: OpenSceneGraph Users
> >  Betreff: Re: [osg-users] osgShadow example and gerneral question
> >
> >
> >
> >
> >
> > some screenshots of the bug
> >
> >  /adi
> >
> >
> > 2008/3/13, Adrian Egli OpenSceneGraph (3D) <[EMAIL PROTECTED]>:
> >
> > Since the OSG 2.2 or event some version before, osgShadow is broken. I
> don't
> > yet know why. but it doesn't work on ATI based computers as far as i
> could
> > test it.
> >
> >
> > 2008/3/13, Raymond de Vries <[EMAIL PROTECTED]>:
> >
> >
> >
> > Hi,
> >
> >  All I know that the PSSM implementation was not changed, the last I
> >  looked at the svn version (some weeks ago), compared to 2.2.0. I will
> >  test the svn version example also asap, and let you know.
> >
> >  Now that you mention PSSM, I've send a (small) patch some months ago
> and
> >  suggested to change the interface a little so that parameters can be
> >  changed at runtime (where it is currently only possible at startup).
> >
> >  Also I've send a bug report to the list in which I showed an artifact,
> >  incl source code.
> >
> >  Within some weeks I would like to dive into PSSM again, so hopefully we
> >  can join forces.
> >
> >  Cheers
> >
> >  Raymond
> >
> >
> >
> >  Jean-Sébastien Guay wrote:
> >  > Hi Adrian,
> >  >
> >  >
> >  >> i have retested osgShadow and get some really strange behaviour.
> event
> >  >> PSSM doesn't work on my ATI x1600 based pc. was there changes and
> did we
> >  >> really test all options of osgshadow / implementation, or do
> >  >> i only have such a problem
> >  >>
> >  >
> >  > I remarked a while ago that osgshadow --pssm did not work for me on
> my
> >  > nVidia card (even with the --NVidea (sic) switch, I see no shadows).
> No
> >  > idea what's wrong, as I have no time to go into the details...
> >  >
> >  > I know I'm not much help, but at least you know you're not alone.
> >  >
> >  > J-S
> >  >
> >
> >
> >  _______________________________________________
> >  osg-users mailing list
> >  [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> >
> >
> >  --
> >  ********************************************
> >  Adrian Egli
> >
> >
> >
> >
> >  --
> >  ********************************************
> >  Adrian Egli
> > _______________________________________________
> >  osg-users mailing list
> >  [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> _______________________________________________
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>



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