Hello All,
I was reading the OSG quick guide and it was mentioned that OSG tries
to optimize the StateSet changes to be minimal.
So I am trying to understand how exactly the render loop is done.
Would be done per StateSet as below:
For each StateSet
{
Get all the nodes that have this state-set and render them
}
Or is there some other mechanism?
Also, does any one know what is the cull-mechanism implemented in OSG?
I read that there are multiple culling mechanisms possible (such as
BSP heirarchical culling etc...) - not sure though. If someone can
give some hint, then I will try to look up more on that method to get
good understanding.
Thank you for any pointers.
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