Hi Robert,

Thanks for the info. Thats useful.

And please don't be angry with names - I am not particular about them.
In case if any one cares, it is "Coleman Hawkins".

Ages ago in 1961, an artist with a similar name gave a performance
"Night Hawk", hence the id.
(http://newman1971.wordpress.com/2007/06/02/coleman-hawkins-night-hawk-1961/)

Thanks again.


On Mon, Mar 24, 2008 at 10:50 PM, Robert Osfield
<[EMAIL PROTECTED]> wrote:
> Hi "another how I wish they'd use their real name as that's we do in
>  the real world and it's much nicer and more civil",
>
>  The state sorting in the OSG is done as part of the cull traversals
>  when the various Drawables and Stateset's are placing in the rendering
>  backend, composed of RenderBin/RenderStages and a StateGraph.  When a
>  RenderBin is state sorted sorting is done via an STL map container,
>  sorting purely on the ptr to the StateSet.  In the default state
>  sorting no fine grained start sorting is done - so contents of
>  StateSet aren't compared.  Its possible to enable fine grained state
>  sorting but I've found that the cost of such sorting generally
>  outweighs the benefits, what is done by default appears to be a good
>  compromise between low CPU overhead and efficient use of the GPU.
>
>  Robert.
>
>
>
>  On Mon, Mar 24, 2008 at 5:13 PM, Night Hawk
>  <[EMAIL PROTECTED]> wrote:
>  > Hello All,
>  >
>  >  I was reading the OSG quick guide and it was mentioned that OSG tries
>  >  to optimize the StateSet changes to be minimal.
>  >
>  >  So I am trying to understand how exactly the render loop is done.
>  >  Would be done per StateSet as below:
>  >
>  >  For each StateSet
>  >  {
>  >    Get all the nodes that have this state-set and render them
>  >  }
>  >
>  >  Or is there some other mechanism?
>  >
>  >  Also, does any one know what is the cull-mechanism implemented in OSG?
>  >  I read that there are multiple culling mechanisms possible (such as
>  >  BSP heirarchical culling etc...) - not sure though. If someone can
>  >  give some hint, then I will try to look up more on that method to get
>  >  good understanding.
>  >
>  >  Thank you for any pointers.
>  >  _______________________________________________
>  >  osg-users mailing list
>  >  [email protected]
>  >  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>  >
>  _______________________________________________
>  osg-users mailing list
>  [email protected]
>  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to