Hi Paul, I took the Flight exporter out for a quick spin and it worked remarkably well. Another nice feature available to OSG users. Grats!
Regards, Brede On Fri, Mar 28, 2008 at 12:01 AM, Paul Martz <[EMAIL PROTECTED]> wrote: > > > Hi All -- I recently posted a change to osg-submissions that adds FLT export > capability to OSG. Assuming it doesn't break the build, I expect Robert will > have this available on current SVN soon. > > Thanks to Dave Wolfe and Bob Kuehne for their assistance. Thanks to my > client, who wishes to remain anonymous, for funding the development. > > See the KnowledgeBase page on the wiki for export Options., or see > ExportOptions.cpp in my recent submission. > > I've focused on this project for the past month and I really like what I > see. I'm now loading in fairly complex FLT models to OSG, writing them back > out as FLT, and reloading them. I see little visual difference. I am also > writing the OSG scene graphs out as .osg files and diffing them. Again, I > see little significant difference between the .osg from the original versus > our written FLT files. > > There are currently some outstanding issues I'm aware of that I need to > address, which I've summarized below. > > * Should support BIND_PER_PRIMITIVE color binding better, use the Face/Mesh > record colors instead of (what we currently do) per vertex colors. > > * Need to add support for Shader Palettes, Instance Definition, Instance > reference, and Extension records. > > * I'd like to support osg::PagedLOD nodes as an LOD record and an External > Reference record. This is on my to do list. > > * Billboards are not yet supported. This is on my to-do list as well. > > I still have funding for these and other mods, and appreciate the community > diving in and testing. The bulk of my focus has been on exporting scene > graphs that were created by loading FLT files, so I'm sure there are many > ways to break this code. Let's see what's broke, and get s list of needed > mods together and prioritize them. > > We developed a regression test suite that I'm working on making available to > the community. I'll post here when I have more info. It has a dependency on > Python so is not suitable for inclusion in core OSG. > > Thanks in advance for testing and feedback, > > Paul Martz > Skew Matrix Software LLC > http://www.skew-matrix.com > 303 859 9466 > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org