Hi Tobias, I'm no windows users/developer so can't comment on details, but a report of a 1fps frame rate suggest to be that software rendering has been selected for some reason. I would suspect that there is some issue with set up of the graphics context rather than threading as such a problem should be present on other machines/OS with multiple heads (I have dual head linux system here).
W.r.t testing threading, the first thing to try is to run your app single threaded and see what happens. Robert. On Wed, Apr 2, 2008 at 11:36 AM, Tobias Münch <[EMAIL PROTECTED]> wrote: > Hello at all osg-users > > I have an application with two graphical output windows which are running > each in an own thread. Using OSG 2.0 there isnt any problem. Using OSG 2.2 > to compile the project, the second output window suffers from enormous > performance loss and produces only small framerates (>1fps). When I minimize > the first window, the second window runs with full performance. I think it > is a thread-management-problem in windows XP (SP2) based on specific > settings in OSG 2.2. > > Does anybody know a solution? > Thanks, > Tobias > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

