Hi Vincent, A MatrixManipulator isn't a class that has a setUpdateCallback(), its not a node, drawable and state attribute, its just an form of event handler, which itself is a form of callback. Now you can override the handle(..) method if you wish...
Robert. On Wed, Apr 2, 2008 at 4:08 PM, Vincent Bourdier <[EMAIL PROTECTED]> wrote: > Hi all, > > I'm trying to put a callback on my manipulator, inherited from > MatrixManipulator. > > but a the line : > > myManipulator->setUpdateCallback(...) > > I got a error of compilation : > > error C2039: 'setUpdateCallback' : is not member of 'MyManipulator' > > > I don't understand why I cannot set my callback on my manipulator... > > Thanks for your help, > > Regards. > Vincent. > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

