Hi Robert,

I don't understand why and how overriding handle() method can help ?

thanks.

Regards,
   Vincent.

2008/4/2, Robert Osfield <[EMAIL PROTECTED]>:
>
> Hi Vincent,
>
> A MatrixManipulator isn't a class that has a setUpdateCallback(), its not
> a node, drawable and state attribute, its just an form of event handler,
> which itself is a form of callback.  Now you can override the handle(..)
> method if you wish...
>
> Robert.
>
> On Wed, Apr 2, 2008 at 4:08 PM, Vincent Bourdier <
> [EMAIL PROTECTED]> wrote:
>
> > Hi all,
> >
> > I'm trying to put a callback on my manipulator, inherited from
> > MatrixManipulator.
> >
> > but a the line :
> >
> > myManipulator->setUpdateCallback(...)
> >
> > I got a error of compilation :
> >
> > error C2039: 'setUpdateCallback' : is not member of 'MyManipulator'
> >
> >
> > I don't understand why I cannot set my callback on my manipulator...
> >
> > Thanks for your help,
> >
> > Regards.
> >    Vincent.
> >
> > _______________________________________________
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> > [email protected]
> >
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
>
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>
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