Hi Robert, I don't understand why and how overriding handle() method can help ?
thanks. Regards, Vincent. 2008/4/2, Robert Osfield <[EMAIL PROTECTED]>: > > Hi Vincent, > > A MatrixManipulator isn't a class that has a setUpdateCallback(), its not > a node, drawable and state attribute, its just an form of event handler, > which itself is a form of callback. Now you can override the handle(..) > method if you wish... > > Robert. > > On Wed, Apr 2, 2008 at 4:08 PM, Vincent Bourdier < > [EMAIL PROTECTED]> wrote: > > > Hi all, > > > > I'm trying to put a callback on my manipulator, inherited from > > MatrixManipulator. > > > > but a the line : > > > > myManipulator->setUpdateCallback(...) > > > > I got a error of compilation : > > > > error C2039: 'setUpdateCallback' : is not member of 'MyManipulator' > > > > > > I don't understand why I cannot set my callback on my manipulator... > > > > Thanks for your help, > > > > Regards. > > Vincent. > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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