Hi,
I am currently evaluating OSG and am new to it so I apologize in advance if my question has a straightforward answer. I could not find any answer in the osg archives. It seems osg currently support glsl shader but I would like to represent fixed function graphics state also in addition to shader parameters (just like cgfx does). So basically a simple converter to glsl wouldn't do the trick. I would like to be able to apply a CGFX shader (or DX FX Shader) on an osg scene. osgFX seems to add support for effects and techniques. Would this nodekit be the answer to my question ? How easy is it to add support for a new file format. Would I need to create a new node kit ? Thanks in advance, Regards, Jerome
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

