Hi Jerome, You'll need to extend the OSG to do this, but the OSG is designed to be extensible so this needn't be a show stopper.
Avenues of investigation would be to look at osgNV project and the effects support in Collada. AMD/ATI recently release a viewer that renders effects RenderMonkey via COLLADA as well. Robert. On Mon, Apr 7, 2008 at 4:49 PM, Jerome Hummel < [EMAIL PROTECTED]> wrote: > Hi, > > > > I am currently evaluating OSG and am new to it so I apologize in advance > if my question has a straightforward answer. I could not find any answer in > the osg archives. > > It seems osg currently support glsl shader but I would like to represent > fixed function graphics state also in addition to shader parameters (just > like cgfx does). So basically a simple converter to glsl wouldn't do the > trick. > > I would like to be able to apply a CGFX shader (or DX FX Shader) on an osg > scene. osgFX seems to add support for effects and techniques. Would this > nodekit be the answer to my question ? How easy is it to add support for a > new file format. Would I need to create a new node kit ? > > > > Thanks in advance, > > Regards, > > Jerome > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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