Hi Jerome,

You'll need to extend the OSG to do this, but the OSG is designed to be
extensible so this needn't be a show stopper.

Avenues of investigation would be to look at osgNV project and the effects
support in Collada.  AMD/ATI recently release a viewer that renders effects
RenderMonkey via COLLADA as well.

Robert.

On Mon, Apr 7, 2008 at 4:49 PM, Jerome Hummel <
[EMAIL PROTECTED]> wrote:

>  Hi,
>
>
>
> I am currently evaluating OSG and am new to it so I apologize in advance
> if my question has a straightforward answer. I could not find any answer in
> the osg archives.
>
> It seems osg currently support glsl shader but I would like to represent
> fixed function graphics state also in addition to shader parameters (just
> like cgfx does). So basically a simple converter to glsl wouldn't do the
> trick.
>
> I would like to be able to apply a CGFX shader (or DX FX Shader) on an osg
> scene. osgFX seems to add support for effects and techniques. Would this
> nodekit be the answer to my question ? How easy is it to add support for a
> new file format. Would I need to create a new node kit ?
>
>
>
> Thanks in advance,
>
> Regards,
>
> Jerome
>
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>
>
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