Hi guys!
Today I synced with osg SVN but got errors when I compile on osg 2.0 all
works, but now I've got errors.
Lately I loaded a model with this (model is in /Models directory)
osgDB::FilePathList pathList = osgDB::getDataFilePathList();
pathList.push_back("./Models/");
osg::Node* base=osgDB::readNodeFile("desert.3ds");
but now on osgDB::FilePathList codestring I got hangup and have to load
like this
osg::Node* base=osgDB::readNodeFile("Models/desert.3ds");
and also lately I load shaders with
luminance0prg->addShader(osg::Shader::readShaderFile(osg::Shader::VERTEX,
osgDB::findDataFile("downLumLog_vp.glsl"));
luminance0prg->addShader(osg::Shader::readShaderFile(osg::Shader::FRAGMENT,
osgDB::findDataFile("downLumLog.glsl"));
and now I have to load it like this
std::string VertexShaderFile = osgDB::findDataFile("downLumLog_vp.glsl");
luminance0prg->addShader(osg::Shader::readShaderFile(osg::Shader::VERTEX,
VertexShaderFile));
std::string FragmentShaderFile_downLumLog =
osgDB::findDataFile("downLumLog.glsl");
luminance0prg->addShader(osg::Shader::readShaderFile(osg::Shader::FRAGMENT,
FragmentShaderFile_downLumLog ));
So What should I do?
Thanx in advance
Roman
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org