Hi Roman,

I can't work out what is going on from your email, I'm just plain confused.
What errors are you getting?  Compile errors?  Link errors?  Runtime
errors?  Hows about providing an example of the error so we don't have to
guess.

Robert.

On Wed, Apr 9, 2008 at 12:42 PM, Roman Grigoriev <[EMAIL PROTECTED]>
wrote:

>  Hi guys!
>
> Today I synced with osg SVN but got errors when I compile on osg 2.0  all
> works, but now I've got errors.
>
> Lately I loaded a model with this (model is in /Models directory)
>
> osgDB::FilePathList pathList = osgDB::getDataFilePathList();
>
> pathList.push_back("./Models/");
>
> osg::Node* base=osgDB::readNodeFile("desert.3ds");
>
> but now on osgDB::FilePathList codestring  I got hangup and have to load
> like this
>
> osg::Node* base=osgDB::readNodeFile("Models/desert.3ds");
>
> and also lately I load shaders with
>
> luminance0prg->addShader(osg::Shader::readShaderFile(osg::Shader::VERTEX,
> osgDB::findDataFile("downLumLog_vp.glsl"));
>
> luminance0prg->addShader(osg::Shader::readShaderFile(osg::Shader::FRAGMENT,
> osgDB::findDataFile("downLumLog.glsl"));
>
> and now I have to load it like this
>
> std::string VertexShaderFile = osgDB::findDataFile("downLumLog_vp.glsl");
>
>
> luminance0prg->addShader(osg::Shader::readShaderFile(osg::Shader::VERTEX,
> VertexShaderFile));
>
> std::string FragmentShaderFile_downLumLog = osgDB::findDataFile(
> "downLumLog.glsl");
>
> luminance0prg->addShader(osg::Shader::readShaderFile(osg::Shader::FRAGMENT,
> FragmentShaderFile_downLumLog ));
>
> So What should I do?
>
> Thanx in advance
>
> Roman
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to