Hola guys, is it correct use osgDB::Databasepager to load a huge amount of images? I have 10000 images each one about of 2 mega bytes size. Using directly texturerectangle and osg::Image vector, i can assign to texturerectangle about 200 images (that i load before to show them). With more of 200 images i get an error in run-time on allocation memory. Using databasepager, i suppose to load stock of 50 (i.e) images, show them and in the same time load other 50 images show them and remove previous. Is it a correct solution? Thank in advance.
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