Hola guys,
is it correct use osgDB::Databasepager to load a huge amount of images?
I have 10000 images each one about of 2 mega bytes size.
Using directly texturerectangle and osg::Image vector, i can assign to 
texturerectangle about 200 images (that i load before to show them). With more 
of 200 images i get an error in run-time on allocation memory.
Using databasepager, i suppose to load stock of 50 (i.e) images, show them and 
in the same time load other 50 images show them and remove previous.
Is it a correct solution?
Thank in advance.

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